Jonathan Ascaño


Game Designer
Game Developer

Hi!I’m Jonathan, a game designer and developer based in the Philippines.I specialize in game design, level design, and narrative design – bridging the creative and technical aspects of game development to craft immersive games.I hold a BS in Interactive Entertainment and Multimedia Computing (Major in Game Development) from De La Salle–College of Saint Benilde, and I've worked on projects ranging from student games to shipped commercial titles, including Foxy's Football Islands (2025).Check out some of the projects I've worked on!

Foxy's Football Islands (2025) is a casual fantasy football builder and strategy game developed by Frank’s Football Studios.

ABOUT THE GAME

In Foxy's Football Islands, fantasy meets football in an exhilarating build and attack adventure. Build, strategize, and conquer islands.Build Your Dream Island
Explore more than 400 unique islands to build and conquer.
Engage in Thrilling Battles
Test your might in football challenges, employing strategic attacks against opponents to secure victory and loot.
Climb the Global League
Compete against players worldwide, rise through divisions, and earn exclusive seasonal rewards.
3D Upgrade
The world of Foxy’s Football Islands has fully transitioned from 2D to 3D – enjoy smoother gameplay and new visuals.
Customize Your Foxy
Style Foxy your way with new outfits and accessories.

PROJECTS ROLES

JUNIOR GAME DESIGNER

Systems & Feature Design
As part of my broader responsibilities, I led the redesign of core gameplay systems and worked on the development of new features, including the flagship Global League mode.
I designed the mechanics, progression flow, and division system for the League’s yearly seasons.I also rebalanced the IAP and in-game economy across coin rewards, mini-games, and island progression, improving pacing and player flow across more than 400 islands.

Technical Design & IntegrationI collaborated closely with the Lead Developer in integrating assets and setting up prefabs in Unity 6, streamlining the development pipeline.Using GitHub, I synced with weekly builds and ensured that prefabs, assets, and UI elements were implemented correctly. I also assisted with light scripting to support visualization and testing functionality before handing it out to the dev team.I documented my work through detailed spec sheets and flow diagrams, helping the team align design and development for the game’s 3D relaunch.

UI/UX Design CollaborationI worked alongside the Art Director to refine and create new UI elements, translating design goals into clear and intuitive player interfaces.Using Figma, I designed wireframes and layout variations for key screens including the Main Gameplay HUD, Map, Shop, the Penalty King & Penalty Roulette mini-games, and the new Global League menus. I iterated on these designs based on feedback to ensure consistency and usability across the game’s growing feature set.

Missing Alice (2024) is a narrative-driven detective adventure game developed by Senshi Labs - Dramatic Interactive Entertainment.

ABOUT THE GAME

High school student and outcast Alice Luna vanished without a trace.As student council president and Alice's childhood friend, you must find her before the police close the case for good.Four Chapters
Unravel the mystery of Alice's disappearance across four story-driven chapters.
Search for Evidence
Use Detective Mode to find hidden clues in the hallways and classrooms of Hidalgo Academy.
Interrogate
Confront classmates and teachers using the right evidence to gather information.
Scroll through Burble
Explore the school's social media feed and find relevant posts connected to the case.

PROJECTS ROLES

LEAD DESIGNER

LEAD WRITER

PROGRAMMER

As the Lead Designer, I was in charge of the game's creative direction.I conceptualized the mechanics and how the story of Missing Alice weaves into the gameplay, ensuring the best narrative experience.My responsibilities included designing levels, detective puzzles, and UI, as well as implementing lighting and cutscenes, and managing the dialogue system's flow.I also co-wrote the game documentation as one of the core team members.

As the Lead Writer, I wrote the four-chapter story of Missing Alice.It was originally written in novel form, so the story followed a linear structure. However, as the designer, I ensured that while players had agency, the investigation unfolds naturally as it does in the story.I also wrote in-game dialogue and additional content.You can check out the full story here:
Missing Alice by Jonathan Ascaño

As a Programmer, I implemented mechanics, gameplay systems, and UI, as well as integrated various assets, including sprites, animations, SFX, and particle effects. I also handled bug fixes and managed game builds.In addition to my broader programming work, I developed key systems such as the hint system and the save system.

AWARDS & RECOGNITIONS

Young Creatives Challenge 2025
Top 21 in Game Development

GameOn Awards 2024
Nominated for Best Narrative
Nominated for Best Original Sound Design

PGDX 2024
Indie Game Stars

Incendium 2T AY22-23
Best Capstone (Mixed Category)

We Were Here First (2023) is a 3D stealth adventure game about indigenous peoples developed by Exotic Pencil Entertainment.

ABOUT THE GAME

An uncharted island in the Philippines, home to an indigenous tribe, is being invaded by a corporation.Unable to drive them out or break through the island’s magic, the corporation discovers the source of its power: the two deities protecting the land. By destroying their shrines and stealing sacred relics, the tribe is weakened, allowing the corporation to set up a base in the island’s forests and mountains.You play as a young tribal girl on a quest to retrieve the stolen relics and investigate the corporation's true intentions before they completely take over your home.

PROJECTS ROLES

PROJECT LEAD

LEAD DESIGNER

PROGRAMMER

WRITER

As the Project Lead, I managed the game's production, created and maintained our production timeline, and delegated tasks across the team.As the Lead Designer, I conceptualized the core mechanics, designed levels, puzzles, and UI. I also wrote the game documentation.As a Programmer, I implemented mechanics, fixed bugs, and managed game builds.And as a Writer, I wrote We Were Here First's story, in-game dialogue, and additional content.

AWARDS & RECOGNITIONS

PGDX 2024
Indie Game Stars

Young Creatives Challenge 2024
Top 22 in Game Development

Incendium 3T AY22-23
First Runner-Up for Best Capstone

A New Home (2022) is a 2D puzzle adventure game about pet abandonment developed by Kennel Krew.

ABOUT THE GAME

Journey through the desolate streets and treacherous alleys of Manila as you guide Luna, a stray aspin on a search for her owner. Interact and take on various challenges, quests, and puzzles as you make your way through the city in this 2D side-scrolling adventure game.

PROJECTS ROLES

LEAD DESIGNER

LEAD PROGRAMMER

LEAD WRITER

As the Lead Designer, I conceptualized the mechanics, designed levels, platformer puzzles, and mini-games. I also co-wrote the game documentation.As the Lead Programmer, I developed the core mechanics, gameplay systems, and UI, integrated various assets, including sprites, animations, cutscenes, and sound effects, fixed bugs, and managed game builds.Lastly, as the Lead Writer, I wrote the game's story, in-game dialogue, and additional content.

AWARDS & RECOGNITIONS

Incendium 1T AY22-23
Best Capstone

HELLO!My name is Jonathan. I'm 27. I studied in De La Salle - College of Saint Benilde under the Interactive Entertainment and Multimedia Computing (IEMC) course. Besides programming, I spent most of my time in college studying game design, level design, and narrative design.Besides game development, I also like to paint. I originally took up architecture where I learned to do watercolor painting, and despite the change in my career path, I still enjoy making art from time to time.I love the rain, vanilla-scented candles, daisies, Rilke, and anything coffee-flavored.If you wanna get to know me better, here are other stuff that you might be interested to know about me:MBTI: INTJ
Enneagram Type: 8w9
Music Genre: Indie
Favorite Book: All the Light We Cannot See
Favorite Film: Atomic Blonde
Favorite Show: Game of Thrones
Favorite Game: Life Is Strange

For work-related inquiries, you can contact me here:Email: [email protected]
LinkedIn: Jonathan Ascaño
For my socials, you can connect with me here:Instagram: kjonathan_a
Spotify: jonathan